Snappy and punchy drums.
It's all in the "Original Samples" That you process getting that sort of sound. I really don't know what you are trying to achieve personally (What style per say or who) but i am gonna go out on a limb. I have been working towards a more thick sound and a deeper realm. But i have been experimenting with a lot of kits and shit and just finally got my hands on the kits i need to get this. But samples isn't the only think. Compression, Parametric EQ'ing, Decay, Gates etc. These all come into play of coarse.
I had actually made a thread directed towards this same topic and found out that there are some frequency cut off similarities. Example. Kicks i was directing a lot of this towards kick drums. And Kicks i find and it was weird cause it was the exact same sort of but in the mid range to get a phat kick you have to subtract a lot in around 500hz to achieve a deeper sound. and laying other kicks of coarse and carving off what you don't want and gluing in the missing pieces. Sort of look at it like if it were a puzzle to the on great drum you want. Use the best parts of the kick drums you like and get rid of the rest..
"Same with snares and Hats but try different eq's on these elements..."
Using dynamics is important in the snappy and punch part. I am assuming you mean Snappy Snares? and Punchy Kicks?. Well after all of that shit is done with the equing you can start bringing to life these (Punchy & Snappy) with dynamic processing VIA side-chaining, Parallel Compressing, gating/Noise Gating. BUT!!!!! When you start getting into this you might have to go back to your Eq's and fuck around again because obviously there will be changes and you will notice a lot more of the characteristics changing. Messing with attacks and releases will obviously play a huge part. I am sure that you probably know this anyways.. Key--->(Side Chain, Parallel Processing)
Now the decays. Short samples basically with the right amount of tail ends off of your transients. I use Cubase so i usually turn the snap to grid off on my audio and adjust until i find the right length. using gates/Noise gates are great for this as well for controlling your hits. Experimenting is key, i would have never figured out some stuff i didn't just say what the hell I'm gonna do it anyways..
screw the rules...
But like i said before it is all in the original samples you use. (Trance, House) Drum samples are where it is at. Look for some packs.
Remember only you can prevent....Go find some Trance and House sample packs!!!!!!!